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Minggu, 03 November 2013

The Art House: The Movie Posters of ‘Star Trek’

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Rotary phones. Turn dial TV sets. Card catalogs. I’m old enough to have been on the receiving end of some humanity’s more antiquated technological innovations, and their growing pains. Most generations go through this. Just ask that slowly decaying relative of yours that preaches incessantly about how things were when they were young. Past all of their tales of snow-covered soleless shoe adversity often lies a yearning for the past, something tangible and real but also betraying of memory. Suddenly we’re older, nestled in our elder’s recliner, looking back through rose colored glasses and pining for the way things used to be, not fully understanding the way things are or remembering how they were. Thing’s aren’t the same, but what’s really changed?

Star Trek has, and the best of both worlds scenario you dreamt of as a kid seems to have taken place: what you enjoyed is shared and liked seemingly by everyone, rather than being the thing that gets your school books knocked to the floor. Friday sees the second installment of J.J. Abrams’ popular space faring franchise opening in theatres after months of intense marketing, which kicked off with a poster that drew more than a few comparisons to that of a previous summer blockbusters. Originality aside, a mangled Starfleet insignia managed to convey more thought and elicit more emotion than the work that followed. Unfortunate, sure, but disappointment is often felt when reflecting on the state of modern movie posters. What puts Star Trek in a unique position is that its long history within cinema has brought a host of admirable work from a few of the industry’s more gifted craftsmen. Higher expectations are unsurprising. But like anything else, though, the franchise has showcased some particularly unfortunate instances of poster abuse. The past is rarely as clear cut and beautiful as we remember it being.

From 1979 to 1989, American artist Bob Peak beautifully rendered key art for five out of six of the original classic-series Star Trek films. Having made a name for himself prior for his work on My Fair Lady and Camelot with designer Bill Gold, Peak’s output gave rise to his status as an influential father in the creation of the modern film poster. Whereas other designers or agencies joined copy and still photography to grab a viewer’s attention, Peak, a self-described craftsman, illustrated and painted layered collages that drew you in through their rich use of color and compositional placement. They play to tone and scene, channeling an atmosphere that unfolds over the journey taken by each film’s story.

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And that was perfect for Star Trek; the franchise has strength in its interplay between unique depictions of space exploration and alien worlds with its characters that serve to give those wonders purpose. Bringing that to the attention of an audience asks for more than a witty tagline, some enlarged still photography, or a clever execution of form as symbol (the Saul Bass work that you’re undoubtedly familiar with wouldn’t fly here). It can be done, but you lose something in the process: the deft hand of craftsmanship that sets up a world that you can feel and get lost in. The vastness of space punctuated by a curious use of color. The looming figure of a titular character awash in the place that seeds his desire for revenge. A small group, far from home, searching for a lost friend. Our own backyard, seen from the clouds. We can debate the use of floating heads some other time, but what remains are five well-made paintings, with a sixth, equally strong effort from John Alvin; all of which prepare us for the stars. 

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But, rose colored glasses. Much like today, campaigns offered up more than a single visual representation for its star attraction, and these alternate takes were used in conjunction with the pieces we remember being the sole arbiters of a film’s identity. And occasionally a piece of connective tissue remains between the two. For all it’s majestic beauty, Wrath of Khan sports a title treatment that appears actively at odds with the rest of the composition, damaging any illusion of uniformity. It’s shoehorned in, feeling more at home surrounded by block after block of still photography found in the second, alternate poster.

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Search for Spock found itself the victim of marketing mandates, with Peak’s painting unceremoniously cropped and placed within a frame before being lathered with text. The art itself remains visually stunning, but almost completely neutered here thanks to the cage it’s been imprisoned in. A simple, more direct take from the same era by Gerard Huerta was mercifully spared, carving out a space for itself through clarity rather than being all that remarkable visually.

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While Peak’s future contributions remained unsullied, two of the most inexplicable instances of marketing gone awry owe themselves to The Voyage Home and The Final Frontier. Words are hard to find here, as the former illustrates a screwball time-traveling buddy-comedy from space while the latter borders on bad promotional parody. They’re completely divorced from expectation, yet they manage to be somewhat appropriate. Voyage Home is a bit of a joyous romp, and Final Frontier is a bit of a head scratcher, so surely we’re not too far off from seeing a rational response to a well considered brief… Never mind. I think I need to lie down.

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1991 saw John Alvin take Bob Peak’s place for the final film featuring the classic series crew. Things were changing. A burgeoning aversion to painted pieces by studio executives and marketing teams took hold in the mid to late 90s, marshalled on by the idea that the audience themselves preferred and gave their business to films backed with still photography. Modern advancements became heavily relied upon while more traditional methods fell by the wayside. An oddly fitting time for a transition, as the next generation of Star Trek films focused on the modern television cast, striking out a new identity over the course of four films. The worst that can be said about the work that was born from this shift is that some of it was dull, while the best did what it was designed to do, and not much else.

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Generations offers a shift in color palette, casting space and a transparent Starfleet insignia in a sea of blue and purple. The lens flare is overdone, and there’s no real world building here, but an effort was made at being honest about the novelty of the picture: a new series of films, changing hands from one generation to the next. Floating visages of the central characters carry themselves over from the Peak era, and continue to do so in the art for First Contact, which lifts the motif of three characters superimposed in a beam of light from The Motion Picture while finishing off it’s remaining structure by mirroring elements of the key art from The Final Frontier. It’s a little pastiche, and a bit unevenly handled, but it does it manages to do its job without embarrassment.

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The same can’t be said for Insurrection and Nemesis, the final two films before someone had the good graces to throw everything out and start anew. The former, while eye catching, is an empty vessel, checking off the few things that someone would ascribe to Star Trek: space, planet, spaceship…ominous alien? It’s attractive but shallow, bereft of a clear journey that it should be imparting on the viewer. A success, though, next to its predecessor, which suffers the unfortunate fate of not only having little to say but comes dangerously close to embodying the snide remarks commonly made at the state of modern film posters. Twenty-three years of art for a culturally relevant science fiction franchise pauses here with some green space clouds and a bald shadow with a knife.

I lied. I guess dull isn’t the worst thing you could say about the final art for Nemesis. But I think that gets us to where we need to be: the present, and a rebooted franchise that acknowledges its past while looking ahead to the future. A modern day blockbuster with a designed-to-sell campaign to match. They’re polished and formulaic, an approach that feels like it could be replicated across any number of tentpole films. And that’s because it has.

Actors and a brand name are being sold – no different from any other point in history – but within the history of Star Trek, what we’ve been concerned with here, things have changed. The franchise reaches a bigger and broader audience than it once used to, and with that comes a built-in hype machine, one that guarantees box office success. But there are no creative leaps forward for advertising: more money is spent, yet the work itself becomes safer. Maybe it’s because a large picture of an actor tracks best? Maybe it’s because a poster doesn’t occupy the same space that it used to: narratives can be forged in any number of different ways now thanks to expanding media markets. A poster just needs a name and a face – a reminder for elsewhere. That large sheet of paper is  a technology that’s been stripped of it’s power by the people creating it and the people paying for it. Sure, there were missteps in the past – things are rarely as wonderful as we remember them – but art and commerce begrudgingly worked together, giving us more good to look back on than bad. What good do we have to look back on here? Not much aside from a surprising monochrome spaceship.

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It’s not that Star Trek or Star Trek: Into the Darkness champion bad design, because the work itself isn’t that at all. You know bad design when you see it: it usually stirs some type of emotion in you. This isn’t that. There’s just little emotion to be felt from most of it aside from exhaustion at being fed the same meal time and again. Peak may have had a style, and that might’ve constituted a brand, but a willingness to explore what those things meant bore out a decade of engaging imagery.

Boldly going where everyone has gone before. That’s Star Trek’s present, but it doesn’t have to be its future.

Check out the previous installment of The Art House: Welcome to the Silver Screen Society

Categories: Columns

Tags: Brandon schaefer, Movie posters, Star trek, Star Trek Into Darkness, The Art House

Jumat, 09 Agustus 2013

Director’s Cut: Five Questions with François Ozon (‘In the House’)

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It can be hard to keep up with François Ozon, a prolific and prodigiously talented French filmmaker who’s been reliably churning out modern classics like “Swimming Pool” and “5 x 2? on a near-annual basis since the turn of the millennium. And it’s not like he’s slowing down – his latest film, “In the House,” hits theaters today, and it’s arguably the best thing he’s ever made. The story of a strange teenage boy who embeds himself in a friend’s house in order to mine material for his high school writing class, “In the House” won the San Sebastían Film Festival in 2012, and it finally arrives in American theaters today (here’s what our critic had to say about it).

Film.com had a brief opportunity to chat with Ozon at the Toronto International Film Festival last September, where he told us all about how much he wants to disturb you.

Film.com: Facts, perception, and subjectivity are integral ideas to this film. At a certain point, the reality of things starts to become unclear. Do you feel that there are certain points in the film that absolutely happened?

François Ozon: For me, everything is relative. Everything is relative because I think dreams are relative too. I think that things don’t need to happen … if they happen emotionally, they happen for me. So that’s what interests me. It’s up to the audience to feel what they want. But I tried my way of shooting the scenes to make no difference between what is relative and what is not to be relative.When you see Claude sleeping so you can think it’s a dream, it’s just a deep thought. We work on that in the editing. We try to subvert everything. But the audience has to work. You have to do your own work.

I like to work with genre, I like to disturb the audience using this kind of story and then suddenly changing … you think it will be sad and actually it’s funny. I know it’s disturbing, but that’s what I like.

Do you think that most audiences will rise to that challenge and embrace the ambiguity?

Well, this film is too ambiguous to be a blockbuster. But I know some American people have said to me this would be a very good remake…but they would change everything.

You have to decide – what [in the story] is true? What’s not true? What’s the reality of everything? I remember a film which I think was quite good but was a big flop in America. It was called … “Birth,” with Nicole Kidman. It’s quite a good film, except for the end which was totally remade. Because I think the script was very ambiguous but they decided to show everything at the end to give an explanation, which was so stupid because it kills the film at the end. I don’t need that.

Are there American directors that you’re interested in, or interested in their careers?

The movie directors I love are older European directors who came before or during the war. Especially all the Germans, the Jews …  They are really the directors I love. Yes, there are many good American directors. I like David Lynch, I like older people that have a different way. They are in the system and at the same time they have their own view, their own personality and they’re not totally used by the system. They try to keep their work and point of view.

The Hollywood machine is very restrictive and I think that’s a challenge. For you, is there a type of movie that you simply feel is not in your comfort zone?

For me I’m very open minded. I have no problem, as a spectator I can see many kinds of movies. I can see an art movie, I can see a blockbuster, I have pleasure with everything. As a director, I won’t be about to do an action movie, not in term of techniques but in terms of interest. It doesn’t interest me to shoot some cars, some explosions, those kind of things. It doesn’t interest me so I think I won’t be good to do an action movie. Maybe science fiction, I’m not sure. It would be a very twisted science fiction movie.

It would be the best kind of science fiction movie. The last thing I wanted to ask you is just about the young actor who played Claude. The role required a very nuanced performa … I couldn’t decide if he was a wounded bird or a very wicked boy. Was there something specific you were looking for in him?

Yes actually you know the boy is 16 in the film, so my first work doing the cast was to meet many boys of 16. And I realized they are babies. The girls at 16 are already very often women but the boys they are 16 and stuck to their mothers. So I was afraid, because I said this was the lead part, I have to find someone. So I decided to open the cast and to see older boys. And I saw a picture of Ernst and I thought he had a beautiful look in his eyes, a way of watching the camera. And so I met him, and actually he’s 21 but he looks even 14 or 12 sometimes.

I know the producer was not sure about him because he was not as good as some others who were technically much better but they didn’t have the ambiguity. I know it may have been more difficult with him, but he could be very good and we worked a lot and I learned to know from where he came. And actually he’s very close to the character because lives in a small country, in a small city, not in Paris, he has a difficult background with his family and it was good for the theme. So he had many links, many connections with the character of Claude and he was totally involved and I think at the end it was very good. He was the best choice.

Categories: Interviews

Tags: Director's cut, Francois Ozon, In the House, Interview

Jumat, 12 Juli 2013

Review: ‘In the House’

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There are only seven basic stories, or at least that’s what TV Tropes says, and high school lit teacher Germain (at Lycee Gustave Flaubert, no less) is certain he knows them all backwards and forwards. As portrayed by Fabrice Luchini in Francois Ozon’s “In The House,” Germain may appear, at first, as a caricature. His Woody Allen-esque glasses and fine guage sweaters exude a put-upon bookworm, forced by circumstance to hang up his own creative dreams and waste his hours trying to bang some sense into the dull youth of today.

“In The House” opens, after Germain is spied rolling his eyes at a faculty meeting, with him bemoaning the lack of creativity from his creative writing class. Echoing Max Von Sydow’s soliloquy at the television from “Hannah and His Sisters,” Germain trudges through his papers until he finds one that is sharp and witty, with elegant phrases and a unique point of view.

It is the first section in an ongoing story written by Claude (Ernst Umhauer), a handsome, blonde, slightly devilish kid who sits in the back watching everything. (Dane DeHaan for the Hollywood remake, to be sure.) After reading the piece aloud to his wife (Francophone Kristin Scott Thomas) Germain’s first instinct to force the story to stop. This degree of nonconformity is dangerous, and besides, what if the other student should find out about it?

The other student is Rapha (Bastien Ughetto), a student with poor math skills on the receiving end of Claude’s tutorials. These lessons, however, are just an excuse for Claude to get a firsthand look at the interior of a typical, middle class home.

Rapha’s family’s house is situated on the perimeter of a park, and has therefore been a longtime object of speculation for the dangerously curious Claude. Once “in the house,” Claude’s impressions of Rapha’s father as a frustrated middle-manager and sports-happy Sinophile and Rapha’s mother as “the most bored woman in the world” become the focus of his serialized tale.

In time, Germain becomes obsessed with the story, demanding changes be made. This starts out as professorial guidance, making suggestions about tone and voice (all cleverly visualized in replayed dramatizations) but soon he is appearing as an actual character in the tale with a full-throated interest in its outcome.

With its wheels-within-wheels structure and ubiquitous jibber-jabber between neophyte and guide “In the House” is something of a lit major’s “Inception.” Ozon’s screenplay (based on a play by Juan Mayorga) makes great use of ambiguity not only in what is “really” happening, but whether what we are seeing is the actual fictional story as written or a potential version of the written story.

If this sounds all heady and meta, that’s because it is (it’s about a lit prof for heaven’s sake!) but it is also very droll and even just a little bit sinister. A wonderful B-story concerns Kristen Scott Thomas’ declining career as a gallerist, and there are some cleverly nuanced japes at the modern art scene – a subject that’s usually offered up for blunt ridicule.

As is normally the case when one gets “in too deep” there are are some scandalous turns, and “In The House” is no different. Our underage boy and bored housewife (played by a very dressed-down Emmanuelle Seigner, I should add) do, eventually, strike up a physical relationship – or at least they do in one of the layers of the story. Whether or not it actually happens is something only the two of them will know for sure.

“In the House” is crafty and juicy and ought to delight anyone whose ever thumped their chest about being a storyteller. I must confess, however, that somewhere in the third act the air started to leak from the balloon. The tongue-clucking from all the adults feels out of sync with the agreeable tone of the rest of the picture. Yes, Claude and Germain engage in hubris, but the bulk of the movie is basically cheering them on.

By the time we get to the end of the picture, after some discussion on how a perfect ending must somehow be both unexpected and inevitable, “In the House,” in my opinion, chokes. It gets over-dramatic, even a tad preposterous, though not so much as to ruin the whole film. I mean, bookish Germain getting knocked unconscious by a hardcover Celine is hard to fully snub. Considering the truly lame nature of Ozon’s last picture (“Potiche”) this is, despite the humor, more in line with the director’s quite good thriller “Swimming Pool.”

SCORE: 7.8 /10

Categories: Reviews

Tags: Francois Ozon, In the House, Review

Senin, 27 Mei 2013

The Art House: A New Column Dedicated to Movie Posters, Art and Design

EDITOR’S NOTE: I first became a fan of Brandon Schaefer’s work when I stumbled upon this brilliantly evocative poster for Jean-Pierre Melville’s “Le Samouraï.” I automatically bought a print – I don’t even remember making the decision, my fingers just *did* it, as naturally as checking email or dismissing a pop-up. It arrived on the most beautifully textured paper, I carelessly slapped it on the wall of my dorm room, and that was that. I was a fan. Brandon’s work has only grown more impressive in the years since. From Woody Allen to Ingmar Bergman (do yourself a favor and click those links), it seemed as if his lucid but unusually lush style could articulate the most beautiful part of any film, regardless of the shape that beauty took.

Naturally, I wasn’t the only person who noticed this, and Brandon is now regularly hired by the likes of IFC and Oscilloscope to distill their films into a single image. He’ll kill me for saying this, but he’s become one of the most talented in the modern world of movie posters, and he’s on his way to becoming one of the most prominent. His one-sheet for “Wings of Desire” is probably my favorite poster ever, and the framed 24 x 36 print I have in my room was the first thing my girlfriend and I agreed would come with us when we move in together this summer. From Fake Criterion covers to Mondo and everything in between, we’re living in a golden age of cinephile graphic design , and I’m incredibly proud and excited to have Brandon writing about the increasingly compelling world of movie art. And perhaps he’ll create a few new things for us along the way…

Without further ado, welcome to The Art House. – David Ehrlich

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You know how the first episode of a TV show often feels slightly divorced from everything that follows? This will probably be like that. Except instead of Jon Hamm, you get me, and instead of “Mad Men,” you get the premiere of a bi-weekly column focused on film art. Don’t worry, you could’ve done worse. There’s a good chance, though, that if you’re reading this, you might actually care about the latter. It’s only natural: the last few years have seen a resurgence of interest in art for film, firmly carried forward on the back of an ever-expanding collector’s market (thanks, Mondo!). More than a decade of overly photoshopped floating heads has finally given way to a seemingly endless loop of unofficial works striving to put right what once went wrong.

But, this isn’t about that. Or at least not yet. While a space dedicated to film art would be remiss in not looking at contemporary pieces or trends, I’m hoping that the 9-5 that keeps me from living on the streets or joining a thuggish and immaculately coordinated gang of ne’er-do-well graphic designers will offer a larger perspective. Something that manages to be both entertaining and educational. Kind of like an old episode of “Doctor Who,” except the only thing here as weak as cardboard is my sense of humor.

Which is probably as good of an introduction as I’m bound to write for myself.

I’m a working stiff. A graphic designer who, as the saying goes, is no more well known than your average electrician. These days, I spend the bulk of my time on film related work, with posters paying a large part of my bills. Now, this would be the point where another designer might start waxing nostalgic about their childhood, dovetailing into a lengthy story of how their love affair with movie posters was destined to blossom into the life changing career now before them. You know, the graphic designer equivalent of that kid who played with an 8mm camera and grew up to be J.J. Abrams. No such luck here. The only posters you could get anywhere near calling my favorite growing up were for ‘The Rocketeer’ and ‘The NeverEnding Story II’.

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One was (and still is) an incredibly well crafted piece of design that manages to make a film about a guy in a rocket-pack look even more thrilling than its already exciting premise. The other is what you hang on your wall if you’re six, love sweatpants and worship a white flying dog. What I do remember making an impression were the things I’d never covet, much less hang. One-sheets for “Child’s Play” and “The Shining” were just a few of the posters that managed to be surprisingly effective, even if they weren’t the most intrinsically detailed pieces around.

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When art critics argue over whether or not graphic design has the power to change lives, I’m the hypothetical case study dragged out in support of “duh.” Not only did living in constant fear of pictures on large pieces of paper allow me to fill my word count in a column more than a decade later (did I mention I was so scared that I used to sleep within arm’s reach of a proton pack and/or a lightsaber?), but it instilled a unique, if odd, appreciation for what design can be: a big club with spikes capable of being wielded (thanks, James).

And that’s the type of work that fuels my engine: design that aims to make you look; work that says something, communicates honestly an idea or a tone or, in the case of film, a hint at what’s to come.

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It doesn’t necessarily have to be conventionally attractive to do that, either. The poster for “…and Justice for All” calls out the hypocrisy of it’s own title; “Taxi Driver” presents an isolated man within the bustling, gritty streets of New York; “Dancer in the Dark” hints at Selma’s failing eyesight and the grim future that awaits.

Creating work that checks all of those boxes is a tall order, one I’ve tried to get better at hitting for some time. When I started in high school, I’d often wind up frustrated, figuring there was an easy way out if I just focused on making something look cool instead. This is what “cool” looked like in 2000.

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First attempt at a movie poster. October, 2000

To be fair, that’s probably more than anyone could possibly hope for out of a sweatpants-loving kid with no formal training. Try and expand upon that years later with a little schooling and something more highbrow than Ron Howard’s “The Grinch” and you get an exercise in straining the phrase “too much of a good thing” to it’s breaking point.

I’ll be brief: my last semesters of college were spent designing posters for class based off of Tim Burton’s “Big Fish”. The assigned method of research meant breaking down the film from hours to seconds into an easily digestible infographic to get a feel for mapping out narrative, with the final poster leading into “The Five Obstructions”. Again, for brevity’s sake, this meant revisiting the finished poster five times in five different ways assigned by an outside party. That was my thesis, and while I can’t really explain what exactly I was thinking when I made these (although I must’ve had a copy of “Fear and Loathing” lying around at the time), I can say that this is what burnt out looked like in 2006.

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Five different posters for “Big Fish”. 2005-2006

After a string of odd jobs involving delivering furniture and failed attempts at filmmaking, I sat down in 2008 and got myself into the habit of creating posters in my spare time for fake film screenings. There wasn’t much of a plan behind it: a steady job went out the door with a crumbling economy, and making something felt like a more worthwhile way of spending my free time than six-hour “Call of Duty” marathons. Plus, any would-be armchair design critics were bound to be a lot less hurtful than 12-year-olds calling you unspeakably horrible things over the internet for being unable to shoot straight.

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Blade Runner and M, Friday Night Film Series, 2008. The Dark Knight, Feb 2009.

A lot of those early posters were fairly simple. Growing up in New England and reading Walden one too many times can do things to a person, I guess. Had growing a neckbeard been in the cards, maybe I’d have spent more time drawing likenesses instead of trying to be un-fussy with the ordinary, or the obvious. Who knows. But the posters clicked with some people: circumstance landed my work in front of the right eyes, giving me the opportunity to work on smaller re-releases. Years passed, doors opened on wider reaching projects, and I can now do a year’s worth of “Big Fish” work in under 3 days. (But I won’t. God, I won’t.)

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Orpheus re-release poster, France, 2010. Lawrence of Arabia 50th Anniversary, Sony, 2012. Kes re-release poster, 2011.

Woody Allen sarcastically said that 80% of success was showing up, but he has a point: had there been a sizeable group of talented individuals scribbling away at their own alternate film posters then as there is now, I doubt I would’ve gotten the chance to make this into a career. The community was barely existent back then, and just “showing up” meant that at least someone was bound to take note, if only for the novelty of it all at the time. I got lucky, and have been fortunate enough to go from making my own posters for fun to steadily working on things that get more use than sitting in a special spot at the corner closet of my parents house.

I can’t say whether or not any of this work has the blunt, impactful nature of a big, spiked club – that’s not my call to make. But the process of getting it put together should’ve birthed enough insight about design, history, and everything else in between for me to try and make this column a worthwhile read for the foreseeable future. Assuming anyone still knows how to read. I don’t. Why else make pictures for a living?

See more of Brandon’s work on his website.

Categories: Columns

Tags: Big Fish, Brandon schaefer, Kes, Movie posters, SeekandSpeak, The Art House, The dark knight

Kamis, 16 Mei 2013

The Art House: Making the Movie Poster for ‘Simon Killer’

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We’re all looking for answers. For some people it’s spiritual, for others, it’s as simple as finding meaning in their lives. Graphic designers can be a little less subtle: we’re the ones trying to figure out how the person next to us designed something so jaw-droppingly fantastic that our entire career up until that point feels like one long, drawn out con. How can you blame us? In this business, when something comes along that knocks you on your rear, you’ve got two options: sulk in a corner, or brush yourself off and get educated. If this were 1600’s Massachusetts, I suppose you could just start accusing people of witchcraft before having them burnt at the stake for their display of divine (if inhuman) acts. You wouldn’t learn anything, but it’d be one less clever person on the planet. Thankfully, this is the 21st century, so we just send polite emails asking for pointers, instead.

Still, there are more pieces of work out there catalogued in books or by websites than there are explanations of how they came to be. It’s unsurprising, when you think about it: sitting down to construct a singular narrative out of a process that tends to have the hallmarks of a Lynchian nightmare is, well, a challenge. The details are often illogical on the surface and without much discerning order. I’d say that, at the risk or heresy, it’d be easier to just chalk everything up to “magic” and be done with it. But having been and still being one of those people that revels in learning how work is put together, it’d be silly of me to at least not try to delve into what goes into putting a poster together. No one’s demanding I be set up in flames or anything. Talking about how babies are born does feel like the next logical step for this column, though. So here we go.

Late last year I worked with IFCFilms on Antonio Campos’ “Simon Killer.” For the unacquainted, the film follows a recently graduated American traveling abroad whose relationships slowly bring to light his true, troubled nature. It’s an engaging, atmospheric picture that stays with you long after the credits have rolled. And when you’re putting together a poster, being able to get in that headspace, to live in that world, allows for a better synthesis of tone. These days, people seem to favor simple, witty solutions, but often it’s not about showing off how clever you are; the film itself comes first. Being able to drag a feeling out from the screen and onto a page can allow for that while bringing forward something more immersive, possibly even a bit more complex.

But I’m getting ahead of myself here.

Every job is different. Although, there’s a skeleton to the process that tends to be the same. You discuss themes, images, feelings, and ideas – the nuts and bolts of what you’re trying to communicate – with your partners in crime (in this case, Antonio and IFC). Some then head straight to the computer; I wind up scrawling notes and sketches into notebooks and onto scraps of paper, the kind that would look like they make sense to serial killers and forensic experts. Believe me, I can barely make sense of them long after a project’s done. See for yourself:

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Basically, you know that drawer that everyone has in their house filled with things that don’t have a home but just ache for a place to be tossed and forgotten about? My notebook is like that. Granted, I come back to it. And sure, it might smell a little less awful, but any idea, now matter how foolish, gets pulled out of the old noggin and stuffed in there. This might be infuriatingly cheesy and cliched, but it frees up space for other ideas to crop up while holding me back from harboring one thing for too long. Chip Kidd said it best: never fall in love with an idea. They’re whores.

There’s an honest truth in that, especially when you realize that sketching alone usually gets you a quarter of the way to the finish line, often through momentum alone. Staring at a blank page is terrifying; having several filled with barely discernable nonsense to guide you makes it less so.

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Most of the key elements that made their way into the rough comps on the computer were born during that, with the main drive early on focusing on Simon himself. He’s a lonely, isolated character, and you get the sense that his attempts at connecting with other human beings are ultimately hollow. I tried blending that together with the lights and color along the Parisian night sky, playing towards his fragile emotional state and hoping to evoke something dreamy but altogether unsettling. Some of the roughs were good, others complete failures. Type and image work together, and when you’ve got large, menacing shots of the star bathed in red glowing light with the words “Simon Killer” underneath, you start to marginalize the film rather than honor it’s breadth and scope.

These are the things learned along the way. You try, you fail, you fail harder, you move on. Rarely do solutions fall from the sky fully hatched (although, it has been known to happen – in the bathroom, inconveniently enough). Sometimes you’re methodically working towards a solution; other times, it’s like play, except you’re feeling around in the dark for what you think is a light switch…that’s supposed to be at the furthest corner of the room that you can’t see. On the wall. And to the right.

sk_2

This was more of the latter.

We shed a fair amount of work, somewhere in the double digits (as you usually do) and landed on two directions: the first was a very dark, yet vibrant red poster of a naked woman bathed in the blur of the city lights. A last ditch attempt at trying to bring together the relationship between sex and violence that slightly underscores the picture while being audacious enough to grab people’s attention. I’d show you, but honestly, aren’t some things better left to the imagination?

Unused color + light blending studies. Pieces cannibalized for the final poster. Unused color + light blending studies. Pieces cannibalized for the final poster.

And then the final which, oddly enough, I can’t say much about. This is a process post about a design that came together at the end very quickly, Frankensteined out of bits and pieces that weren’t working as well on their own. It heavily trades in on poster cues from the 70s (entirely appropriate given the mood of the film), while pulling together ideas touched upon earlier without being burdened by living up to an image of the main character. And that’s ok. That’s what process is about: falling on your rear and learning from your mistakes along the way so that you, hopefully, wind up being able to walk in a straight line without looking like a dope.

The final poster. The final poster.

To wrap this up, a few things. First, you’re only as good as the people you are surrounded with. Both IFC and Antonio have a sharp eye, and if it weren’t for their presence throughout all of this there’d be no poster. Obviously. But it’s never said enough how much of a difference smart, brave people can make in allowing work through the door that doesn’t make you squirm at night. Second, and lastly, for the one person out there that actually reads this, gets to the end, and asks, “Yeah, but how did you make it?” Easy: I took a picture of my eye one morning after breakfast and now it’s looking out back at you whenever you stare at that poster.

Sweet dreams.

“Simon Killer” is currently playing in select theaters, and opens on VOD this Friday.

See more of Brandon’s work on his website.

Read the previous installment of “The Art House” here.

Categories: Columns

Tags: Antonio Campos, Ifc films, Process Post, Simon killer, The Art House

Senin, 15 April 2013

House Hunting (2013)

 

Tanggal Rilis :1 February 2013
Jenis Film :Thriller
Diperankan Oleh :Marc Singer, Art LaFleur, Hayley DuMond


Ringkasan Cerita House Hunting (2013) :

House Hunting adalah sebuah film horor psikologis yang dibintangi oleh Marc Singer, Art LaFleur, Paul McGill, Hayley Dumond, Janey Gioiosa, Ribka Kennedy, dan Victoria Vance. Ditulis dan disutradarai oleh Eric Luka , fitur indie adalah eksplorasi kontemporer gagasan bahwa “neraka adalah orang lain” dan terinspirasi sebagian, pada 1944 bermain eksistensial filsuf Jean-Paul Sartre “Tidak Keluar”. House Hunting adalah campuran dari cerita hantu tradisional dan thriller psikologis. Ini merupakan cerita dari dua keluarga saat mereka turun ke kegilaan sementara terjebak di dalam rumah yang sepi. Tim produksi meliputi produser eksekutif Amy Carney , produsen Pat Cassidy & Erica Arvold, Bryan Bieber, Deanna Gould, direktur fotografi Todd Gratis & Luka Eric, produksi desainer Tim Beyerle, dan casting director Erica Arvold. Eric Luka juga dikenal untuk memenangkan DNC dan Mengorganisir untuk itu America: Kesehatan Reformasi Video Challenge.

Rabu, 16 Januari 2013

WTF? Random Twitter Guy Quoted in ‘A Haunted House’ TV Ad

Ancient Chinese Proverb: Be wary of TV pull quotes.


If you took more than a passing glance at his Twitter feed or Facebook profile, you’d know that Steven Cuellar is your average gay Texas dude with a dead boyfriend working at Dave & Busters who loves his nephew, Justin Bieber, and margaritas… In that order.


One thing Steven Cuellar is not is a movie critic, either professionally or even at an amateur blogging level. You wouldn’t know that from a recent spree of TV commercials for the Wayans Brothers atrocity “A Haunted House,” because they use a quote from Cuellar’s Twitter account, which currently has 43 followers.


The quote? “Funniest Movie Ever!”


Not to knock a cheap “Paranormal Activity” parody before having seen it, but it’s fair to say Charlie Chaplin, Buster Keaton, Woody Allen, Richard Pryor, Mel Brooks, Eddie Murphy, Bill Murray, The Zucker Bros, The Coen Bros, The Farrelly Bros, Judd Apatow, Chris Tucker, and even motherflippin’ Burt Reynolds would have a word or two with Cuellar around the subject of “hyperbole.”


That’s beside the point, though, because Open Road Films is the culprit behind this sleaze-a-rific promotional move. They apparently just grabbed the quote, presumably because Cuellar is the only person in the universe that would like it enough to make that statement (and want to see it again to boot).


At first Cuellar was tickled by it:
“OH THE CELEB THAT I AM. They put my name on the commercials for the trailer #AHauntedHouse cuz of the tweet I posted.”


Then the Twitter trolls swooped in to bombard him, like Jared Tikker who wrote:
@cuellarsteven27 you should see the footage of my dad’s colonoscopy, you’d piss yourself laughing so hard. #funniestmovieEVER


Now its gotten to the point that Cuellar’s 15 minutes of fame has turned into 15 minutes of pain, as when someone asked him how he got in the commercial:
“@Mr_Alexius I have no idea.. I had no clue… The past two days I’ve been getting attacked by everyone by that. I had nothing to do with it.”


Poor Steven! You didn’t know that before they start reviewing movies most professional critics are taken for a two-week boot camp where they’re berated by fat internet nerds and beaten with bars of soap inside a sock. We’re conditioned for this kind of punishment, and you are not. If only Open Road had warned you…


Of course this is not even close to the first time a studio has tried to scam the public through TV commercials, with Sony using a made-up guy named “David Manning” to promote pictures like “The Patriot,” “Hollow Man,” and Rob Schneider’s comedic excrement “The Animal.”


Even when the quotes are “legit,” they’re about as sincere as Pinocchio in a bordello. Hell, I personally have been quoted positively in an ad for a movie I only saw half of. For reals. If you’re curious about the process by which pull quotes are divined by the cosmos, let me take you through it:


1. A film journalist gets invited either personally or through his/her outlet to a screening, taking discreet sips of whiskey (smuggled in a Vitamin Water bottle) throughout.


2. After the film is over they take two Dramamine, then the bus home to their sh***y one-bedroom apartment where an e-mail from a studio rep asks, “Hi! Would love to hear your thoughts on the film!”


3. The weary journo writes: “It’s like if Batman held a nursing home hostage and cried the whole time, and then Nicole Kidman made him magically not dying of cancer all of the sudden.”


4. Studio writes back: “Thanks! Can we have permission to quote you in some advertising? We’d like to shorten the quote slightly to read, ‘It’s the next BATMAN! Nicole Kidman is sensational!’”


5: Journo writes back: “Fine.”


And here’s Steven Cuellar’s fifteen characters of fame, as it hatched:


So given the BS process through which studios go fishing with dynamite for quotes, is using random Joe the Plumbers off Twitter in commercials all that much more disingenuous? All I know is, in an age when we invite our privacy to be invaded through social media, this has been a big week for Steven Cuellar. Also, he’s getting a birthday tattoo on Sunday. Good for you, buddy!

Categories: Features

Tags: A Haunted House, reviews, twitter, Twitter Famous, A Haunted House

Kamis, 03 Januari 2013

HOUSE AT THE END OF THE STREET (2012)

Tanggal Rilis : 21 September 2012 (USA)
Jenis Film : Horror | Thriller
Diperankan Oleh : Jennifer Lawrence, Elisabeth Shue and Max Thieriot

Ringkasan Cerita HOUSE AT THE END OF THE STREET (2012) :

Seeking a fresh start, newly divorced Sarah (Elisabeth Shue) and her daughter Elissa (Jennifer Lawrence) find the house of their dreams in a small, upscale, rural town. But when startling and unexplainable events begin to happen, Sarah and Elissa learn the town is in the shadows of a chilling secret. Years earlier, in the house next door, a daughter killed her parents in their beds, and disappeared – leaving only a brother, Ryan (Max Thieriot, My Soul to Take), as the sole survivor. Against Sarah’s wishes, Elissa begins a relationship with the reclusive Ryan – and the closer they get, the deeper they’re all pulled into a mystery more dangerous than they ever imagined.

Selasa, 26 Juli 2011

Re-Views: House of 1000 Corpses (2003)

Rob Zombie had a hard time getting his directorial debut, House of 1000 Corpses, into theaters. It was only through perseverance, commitment, and a deal with the dark lord Satan that he finally succeeded in sharing his vision with the world. We’ve hardly been able to get rid of him ever since.

Man, did I ever hate this movie.

What I Said Then:

“A massively unpleasant film…. I have seen movies with more gore and carnage … but I don’t know that I’ve seen it done with more distastefulness than this. It is so crass that even fans of crassness may find it unenjoyable…. The teens are bitter and stupid and unworthy of sympathy; their captors are ugly, vile persons unworthy of being feared…. As with many first-timers, Zombie’s directorial style is over-done and amateurish. He randomly cuts to violent and/or sexual images every now and then, evidently just for shock value, and he permits some of the worst acting I’ve seen in a good long while…. When movies like these are fun, they are fun because they introduce clever or amusing ways of killing people, or because some level of wit is exhibited by the filmmaker. House of 1000 Corpses has none of this…. This is a hateful, vicious piece of work that is best left ignored. Grade: F [complete review]

The circumstances remind me of a movie I Re-Viewed a couple weeks ago, Freddy Got Fingered, which I also remembered as being a grotesquely unpleasant experience the first time. I saw House of 1000 Corpses on opening day, April 11, 2003, because it hadn’t been screened for critics beforehand (a practice that was much less common in 2003 than it is now). My friend Brett went with me, because we had this thing where we watched horror movies together, no matter how bad it seemed like they were going to be. We both found this one irredeemably repellent and stupid. (“Movie hates me,” I jotted in my notes.) I was able to work out some of my anger by writing a scathing review, but I don’t know what Brett did. Probably killed a hobo, if I know Brett.

Rob Zombie (real name: Robert Bartleh Cummings, and I’m not making that up) was a heavy-metal musician first, but his move to filmmaking wasn’t completely random. His band, White Zombie, was named after a 1932 Bela Lugosi movie, and Zombie had directed a few of his own music videos. It’s clear from watching House of 1000 Corpses that he was a big fan of the 1970s exploitation and horror films (including Halloween, which he would eventually direct a remake of). A few of his cast members were veterans of such movies.

Nonetheless, it was Zombie’s previously established musical fanbase that gave House of 1000 Corpses its cult following. Instead of selling out when he became a filmmaker, Rob Zombie made exactly the kind of movie that Rob Zombie fans would go for. Fans of horror movies in general and exploitation cinema specifically, well, maybe not.

The Re-viewing

The first viewing, eight years ago, felt like a mindless assault on my senses. The second viewing, just recently, was far less unpleasant. There are probably several reasons for this, but I suspect it’s mainly because I’ve seen several movies of this nature in the meantime that were more repugnant and ugly than House of 1000 Corpses is — including its sequel, The Devil’s Rejects (2005).

I’m not sure how to feel about the realization that what was once among my most awful movie-watching experiences now doesn’t even make the top 10.

House of 1000 Corpses prefigured the torture-horror trend, coming out well before the Saw series, Hostel, and the others. When I saw it, I had only a passing familiarity with its gruesome predecessors (The Hills Have Eyes, Last House on the Left, Texas Chainsaw Massacre, etc.). I’d seen plenty of slasher movies, but the victims almost always die quickly in those. Torture was a relatively new and hideous notion for me, moviewise.

But it isn’t necessarily a deal-breaker. As I’ve seen more exploitation films, both old and new, on DVD, in theaters, and at festivals, I’ve become fascinated with them (in a completely wholesome manner, I promise). The way they’re structured, the narrative devices they use, their methods of pushing our buttons — all of that is endlessly intriguing to a person who likes to analyze things. Most of these movies are ugly and unpleasant, of course: that’s the point. But I’ve come to appreciate the difference between a movie that rattles your senses in a manner that is ultimately “enjoyable” and one that’s just off-putting and nasty.

There’s a fine line, though, and the line is different for everyone. Listen to the people coming out of a Fantastic Fest screening — who tend to be aficionados of extreme cinema — and you’ll hear opposite reactions to the same movie. What’s awesomely, grotesquely, violently entertaining to one person is merely revolting to another.

Which isn’t to say that I enjoyed House of 1000 Corpses on second viewing, only that it didn’t seem to be sitting on my head and punching me in the face the whole time. For I haven’t just seen movies that were more hateful since 2003 — I’ve also seen movies that did this sort of thing much, much better. I’ve seen exploitation films whose central premises have actual ideas behind them, where some wit and imagination are on display, movies that aren’t forced to rely on random cutaways of violence and naked girls for cheap shocks.

Zombie occasionally toys with giving his maniacs a demented motive for their violence, having them utter lines suggesting resentment toward outsiders, or defensiveness about being ignorant hillbillies, or fear of being mocked by city slickers. But the idea is never explored beyond a couple bits of dialogue. We get the sense that these lunatics torture and kill without motive, for no reason other than that they are pure evil. But I’ve seen that done better, too. I’ve seen pointlessly cruel movies where the pointless cruelty was scarier, more unsettling, more chilling.

Zombie has obviously seen the classics of the exploitation-horror genre. But I don’t think he understands what makes them work. Or perhaps he does understand and just wasn’t able to duplicate it himself. In any event, my overriding thought for much of this second viewing was something closer to pity: Aw, look! He’s trying to make something disturbing and creepy! How adorable!

Do I Still Hate this Movie?

Yes, albeit with less fervent passion. It’s not aggressively awful; more like benignly awful, the kind of awful you can sit through without becoming enraged. So I guess that’s a step up? Grade: D

Minggu, 19 Juni 2011

FILM MONSTER HOUSE (2006)

FILM MONSTER HOUSE (2006)

Tanggal Rilis : 21 July 2006 (USA)
Jenis Film : Animation | Comedy | Family
Diperankan Oleh : Mitchel Musso, Sam Lerner and Spencer Locke

Ringkasan Cerita FILM MONSTER HOUSE (2006) :

Dikisahkan, seorang anak bernama DJ (suara oleh Mitchel Musso) melihat semua peristiwa itu dan tertarik untuk menyelidiki rumah yang dimiliki oleh Mr.Nebbercracker yang pemarah dan selalu melarang anak-anak untuk mendekat, bahkan untuk “trick or treat”, tradisi meminta permen ke rumah-rumah penduduk yang dilakukan anak-anak dengan mengenakan kostum.

Bersama teman dekatnya Chowder (Sam Lerner), DJ mencoba menyelidiki ada apa dengan rumah tersebut, benarkah rumah tua itu berhantu, dan kemanakah Ny. Nebbercracker yang tidak pernah kelihatan? Petualangan mereka pun menarik perhatian seorang gadis kecil yang pintar dan menjadi juara sekolah, bernama Jenny (Maggie Gyllenhaal) yang segera bergabung dalam petualangan itu.

Bertiga, mereka menduga bahwa rumah itu telah dirasuki oleh roh orang yang telah mati, dan DJ menyimpulkan bahwa roh yang merasuki rumah tersebut adalah roh Mr. Nebbercracker yang sedang dirawat di rumah sakit. Mendapatkan nasihat dari seorang pria eksentrik penggila video game, mereka pun disarankan untuk mematikan “jantung” rumah itu untuk membunuhnya.

Ketiga anak yang penasaran tersebut akhirnya memutuskan untuk masuk ke dalam rumah hantu itu dan membunuh jantungnya yang terletak pada sebuah perapian di bawah tanah, dengan senjata pistol air mereka.

(Sumber : kapanlagi)

[IMDb rating : 6.8/10]
[Awards : Nominated for Oscar. Another 2 wins & 15 nominations]
[Production Co : Columbia Pictures, Relativity Media, ImageMovers]
[IMDb link : http://www.imdb.com/title/tt0385880]


[Quality : DVDRip]
[File Size : 700 MB]
[Format : Avi]


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Bagi Pengunjung Baru klik di sini Cara Menggabungkan File Ekstensi .001 dan .002

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