Tampilkan postingan dengan label Posters. Tampilkan semua postingan
Tampilkan postingan dengan label Posters. Tampilkan semua postingan

Senin, 24 Maret 2014

SPF One-Sheet: American Summer Movie Posters vs. Their European Counterparts

The Art House

Summer has always felt like a bit of a fever-dream: a series of months bound by haze and heat that, by the end, paint a picture somewhat estranged from reality. Unsurprising, really, when you take a step back and look at the burden placed on a single season’s shoulders. We spend the majority of our year mulling forward, clinging to a few months that offer an elusive promise of getting away from it all. It’s not always possible, of course, and there are some years that are better than others, but even they have a way of making themselves somewhat memorable (if only through heatstroke). They’re allowed to occupy a place that stands in sharp contrast to the other eight or nine months out of the year, harboring on an ideal that’s often out of reach during the fall or winter when life feels tethered to a more narrow path.

That’s how I’ve always seen it and, call me crazy, it’s also how I’ve felt whenever I’ve dipped my toes into the oasis that is Eastern European poster art. There’s a similar sense of abandon mixed with a dreamlike sense of storytelling within it that couldn’t be further from the more rigid structures in much of the advertising from mid to late 20th century America. The imagery often exuded a personal, specific vision that played on a more lyrical level rather than literal, undercutting some of the more odious aspects of communist rule. Posters from the Eastern Bloc bordered on traditional art, imbued with an unmistakable energy, while their American counterparts (not without its charms) often housed itself in tried and tested methods of mass communication.

But energy isn’t necessarily always enough, and often times commonplace structures yield equally compelling work that speak more clearly to an audience than those thriving solely on one’s passionately personal interpretation. A poster is a film’s ambassador and has a responsibility to the audience it’s attempting to draw in: speaking honestly to a story and it’s themes shows a respect for the filmgoer to make a relatively informed decision for themselves about what they want to see. Tossing all that out in favor of something engaging yet tonally inappropriate places the viewer at a disadvantage, and you’re left with work that borders on art for art’s sake in arena aimed at having a conversation with those you most want to tell your story to. Regardless, there’s something captivating about those things that feel inseparable from a haze of abandon, existing to give hope to the creatively forlorn.

The way in which films were marketed both here and beyond the “iron curtain” gives a sense of that tension, with studio releases during the summer months in America allowing for a clearer picture to be displayed by two differing schools of thought. What better time of the year to see the full might of the US advertising engine pitted against techniques from overseas than in the sweltering months adorned by Hollywood studios?  But while the heat is great, it’s best to remember that there’s beauty in the crisp, autumn weather – even if the sky appears a bit dull.

“Innerspace” (left: US, John Alvin/Intralink, right: Poland, Andrzej Pagowski)

“Die Hard” (left: US, right: Poland, Maciej Kalkus)

“Ghostbusters” (left: US, right: Czechoslovakia, Petr Poš)

“Big” (left: US, right: Czechoslovakia)

“Jaws” (left: US, Roger Kastel, right: Czechoslovakia, Zdenek Ziegler)

“Alien” (left: US, Philip Gips, right: Czechoslovakia, Zdenek Ziegler)

“Escape from the Planet of the Apes” (left: US, right: Poland, Andrzej Mleczko)

“Airplane!” (left: US, right: Poland, Witold Dybowski)

“The Omen” (left: US, Tom Jung/Murray Smith, Poland: Jan Mlodozeniec)

“Rocky II” (left: US, right: Poland, Edward Lutczyn)

“Rosemary’s Baby” (left: US, Philip Gips, right: Poland, Wieslaw Walkuski)

“The Empire Strikes Back” (left: US, Roger Kastel, right: Poland, Jakub Erol)

“Zelig” (left: US, right: Poland, Wiktor Sadowski)

“Raiders of the Lost Ark” (left: US, Richard Amsel, right: Poland, Twardowska)

“Young Guns” (left: US, right: Poland, Jan Mlodozeniec)

“New York, New York” (left: US, right: Poland, Jan Mlodozeniec)

“Labyrinth” (left: US, right: Poland, Wieslaw Walkuski)

“Betrayed” (left: US, right: Poland, Wieslaw Walkuski)

“The Swarm” (left: US, right: Poland, Andrzej Pagowski)

“The Day of the Locust” (left: US, David Edward Byrd, right: Poland, Rene Mulas)

Categories: Columns

Tags: Brandon schaefer, Die hard, Ghostbusters, Jaws, Movie posters, One-Sheets, Polish Movie Posters, Rocky II, The Art House

Minggu, 03 November 2013

The Art House: The Movie Posters of ‘Star Trek’

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Rotary phones. Turn dial TV sets. Card catalogs. I’m old enough to have been on the receiving end of some humanity’s more antiquated technological innovations, and their growing pains. Most generations go through this. Just ask that slowly decaying relative of yours that preaches incessantly about how things were when they were young. Past all of their tales of snow-covered soleless shoe adversity often lies a yearning for the past, something tangible and real but also betraying of memory. Suddenly we’re older, nestled in our elder’s recliner, looking back through rose colored glasses and pining for the way things used to be, not fully understanding the way things are or remembering how they were. Thing’s aren’t the same, but what’s really changed?

Star Trek has, and the best of both worlds scenario you dreamt of as a kid seems to have taken place: what you enjoyed is shared and liked seemingly by everyone, rather than being the thing that gets your school books knocked to the floor. Friday sees the second installment of J.J. Abrams’ popular space faring franchise opening in theatres after months of intense marketing, which kicked off with a poster that drew more than a few comparisons to that of a previous summer blockbusters. Originality aside, a mangled Starfleet insignia managed to convey more thought and elicit more emotion than the work that followed. Unfortunate, sure, but disappointment is often felt when reflecting on the state of modern movie posters. What puts Star Trek in a unique position is that its long history within cinema has brought a host of admirable work from a few of the industry’s more gifted craftsmen. Higher expectations are unsurprising. But like anything else, though, the franchise has showcased some particularly unfortunate instances of poster abuse. The past is rarely as clear cut and beautiful as we remember it being.

From 1979 to 1989, American artist Bob Peak beautifully rendered key art for five out of six of the original classic-series Star Trek films. Having made a name for himself prior for his work on My Fair Lady and Camelot with designer Bill Gold, Peak’s output gave rise to his status as an influential father in the creation of the modern film poster. Whereas other designers or agencies joined copy and still photography to grab a viewer’s attention, Peak, a self-described craftsman, illustrated and painted layered collages that drew you in through their rich use of color and compositional placement. They play to tone and scene, channeling an atmosphere that unfolds over the journey taken by each film’s story.

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And that was perfect for Star Trek; the franchise has strength in its interplay between unique depictions of space exploration and alien worlds with its characters that serve to give those wonders purpose. Bringing that to the attention of an audience asks for more than a witty tagline, some enlarged still photography, or a clever execution of form as symbol (the Saul Bass work that you’re undoubtedly familiar with wouldn’t fly here). It can be done, but you lose something in the process: the deft hand of craftsmanship that sets up a world that you can feel and get lost in. The vastness of space punctuated by a curious use of color. The looming figure of a titular character awash in the place that seeds his desire for revenge. A small group, far from home, searching for a lost friend. Our own backyard, seen from the clouds. We can debate the use of floating heads some other time, but what remains are five well-made paintings, with a sixth, equally strong effort from John Alvin; all of which prepare us for the stars. 

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But, rose colored glasses. Much like today, campaigns offered up more than a single visual representation for its star attraction, and these alternate takes were used in conjunction with the pieces we remember being the sole arbiters of a film’s identity. And occasionally a piece of connective tissue remains between the two. For all it’s majestic beauty, Wrath of Khan sports a title treatment that appears actively at odds with the rest of the composition, damaging any illusion of uniformity. It’s shoehorned in, feeling more at home surrounded by block after block of still photography found in the second, alternate poster.

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Search for Spock found itself the victim of marketing mandates, with Peak’s painting unceremoniously cropped and placed within a frame before being lathered with text. The art itself remains visually stunning, but almost completely neutered here thanks to the cage it’s been imprisoned in. A simple, more direct take from the same era by Gerard Huerta was mercifully spared, carving out a space for itself through clarity rather than being all that remarkable visually.

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While Peak’s future contributions remained unsullied, two of the most inexplicable instances of marketing gone awry owe themselves to The Voyage Home and The Final Frontier. Words are hard to find here, as the former illustrates a screwball time-traveling buddy-comedy from space while the latter borders on bad promotional parody. They’re completely divorced from expectation, yet they manage to be somewhat appropriate. Voyage Home is a bit of a joyous romp, and Final Frontier is a bit of a head scratcher, so surely we’re not too far off from seeing a rational response to a well considered brief… Never mind. I think I need to lie down.

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1991 saw John Alvin take Bob Peak’s place for the final film featuring the classic series crew. Things were changing. A burgeoning aversion to painted pieces by studio executives and marketing teams took hold in the mid to late 90s, marshalled on by the idea that the audience themselves preferred and gave their business to films backed with still photography. Modern advancements became heavily relied upon while more traditional methods fell by the wayside. An oddly fitting time for a transition, as the next generation of Star Trek films focused on the modern television cast, striking out a new identity over the course of four films. The worst that can be said about the work that was born from this shift is that some of it was dull, while the best did what it was designed to do, and not much else.

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Generations offers a shift in color palette, casting space and a transparent Starfleet insignia in a sea of blue and purple. The lens flare is overdone, and there’s no real world building here, but an effort was made at being honest about the novelty of the picture: a new series of films, changing hands from one generation to the next. Floating visages of the central characters carry themselves over from the Peak era, and continue to do so in the art for First Contact, which lifts the motif of three characters superimposed in a beam of light from The Motion Picture while finishing off it’s remaining structure by mirroring elements of the key art from The Final Frontier. It’s a little pastiche, and a bit unevenly handled, but it does it manages to do its job without embarrassment.

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The same can’t be said for Insurrection and Nemesis, the final two films before someone had the good graces to throw everything out and start anew. The former, while eye catching, is an empty vessel, checking off the few things that someone would ascribe to Star Trek: space, planet, spaceship…ominous alien? It’s attractive but shallow, bereft of a clear journey that it should be imparting on the viewer. A success, though, next to its predecessor, which suffers the unfortunate fate of not only having little to say but comes dangerously close to embodying the snide remarks commonly made at the state of modern film posters. Twenty-three years of art for a culturally relevant science fiction franchise pauses here with some green space clouds and a bald shadow with a knife.

I lied. I guess dull isn’t the worst thing you could say about the final art for Nemesis. But I think that gets us to where we need to be: the present, and a rebooted franchise that acknowledges its past while looking ahead to the future. A modern day blockbuster with a designed-to-sell campaign to match. They’re polished and formulaic, an approach that feels like it could be replicated across any number of tentpole films. And that’s because it has.

Actors and a brand name are being sold – no different from any other point in history – but within the history of Star Trek, what we’ve been concerned with here, things have changed. The franchise reaches a bigger and broader audience than it once used to, and with that comes a built-in hype machine, one that guarantees box office success. But there are no creative leaps forward for advertising: more money is spent, yet the work itself becomes safer. Maybe it’s because a large picture of an actor tracks best? Maybe it’s because a poster doesn’t occupy the same space that it used to: narratives can be forged in any number of different ways now thanks to expanding media markets. A poster just needs a name and a face – a reminder for elsewhere. That large sheet of paper is  a technology that’s been stripped of it’s power by the people creating it and the people paying for it. Sure, there were missteps in the past – things are rarely as wonderful as we remember them – but art and commerce begrudgingly worked together, giving us more good to look back on than bad. What good do we have to look back on here? Not much aside from a surprising monochrome spaceship.

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It’s not that Star Trek or Star Trek: Into the Darkness champion bad design, because the work itself isn’t that at all. You know bad design when you see it: it usually stirs some type of emotion in you. This isn’t that. There’s just little emotion to be felt from most of it aside from exhaustion at being fed the same meal time and again. Peak may have had a style, and that might’ve constituted a brand, but a willingness to explore what those things meant bore out a decade of engaging imagery.

Boldly going where everyone has gone before. That’s Star Trek’s present, but it doesn’t have to be its future.

Check out the previous installment of The Art House: Welcome to the Silver Screen Society

Categories: Columns

Tags: Brandon schaefer, Movie posters, Star trek, Star Trek Into Darkness, The Art House

Senin, 27 Mei 2013

The Art House: A New Column Dedicated to Movie Posters, Art and Design

EDITOR’S NOTE: I first became a fan of Brandon Schaefer’s work when I stumbled upon this brilliantly evocative poster for Jean-Pierre Melville’s “Le Samouraï.” I automatically bought a print – I don’t even remember making the decision, my fingers just *did* it, as naturally as checking email or dismissing a pop-up. It arrived on the most beautifully textured paper, I carelessly slapped it on the wall of my dorm room, and that was that. I was a fan. Brandon’s work has only grown more impressive in the years since. From Woody Allen to Ingmar Bergman (do yourself a favor and click those links), it seemed as if his lucid but unusually lush style could articulate the most beautiful part of any film, regardless of the shape that beauty took.

Naturally, I wasn’t the only person who noticed this, and Brandon is now regularly hired by the likes of IFC and Oscilloscope to distill their films into a single image. He’ll kill me for saying this, but he’s become one of the most talented in the modern world of movie posters, and he’s on his way to becoming one of the most prominent. His one-sheet for “Wings of Desire” is probably my favorite poster ever, and the framed 24 x 36 print I have in my room was the first thing my girlfriend and I agreed would come with us when we move in together this summer. From Fake Criterion covers to Mondo and everything in between, we’re living in a golden age of cinephile graphic design , and I’m incredibly proud and excited to have Brandon writing about the increasingly compelling world of movie art. And perhaps he’ll create a few new things for us along the way…

Without further ado, welcome to The Art House. – David Ehrlich

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You know how the first episode of a TV show often feels slightly divorced from everything that follows? This will probably be like that. Except instead of Jon Hamm, you get me, and instead of “Mad Men,” you get the premiere of a bi-weekly column focused on film art. Don’t worry, you could’ve done worse. There’s a good chance, though, that if you’re reading this, you might actually care about the latter. It’s only natural: the last few years have seen a resurgence of interest in art for film, firmly carried forward on the back of an ever-expanding collector’s market (thanks, Mondo!). More than a decade of overly photoshopped floating heads has finally given way to a seemingly endless loop of unofficial works striving to put right what once went wrong.

But, this isn’t about that. Or at least not yet. While a space dedicated to film art would be remiss in not looking at contemporary pieces or trends, I’m hoping that the 9-5 that keeps me from living on the streets or joining a thuggish and immaculately coordinated gang of ne’er-do-well graphic designers will offer a larger perspective. Something that manages to be both entertaining and educational. Kind of like an old episode of “Doctor Who,” except the only thing here as weak as cardboard is my sense of humor.

Which is probably as good of an introduction as I’m bound to write for myself.

I’m a working stiff. A graphic designer who, as the saying goes, is no more well known than your average electrician. These days, I spend the bulk of my time on film related work, with posters paying a large part of my bills. Now, this would be the point where another designer might start waxing nostalgic about their childhood, dovetailing into a lengthy story of how their love affair with movie posters was destined to blossom into the life changing career now before them. You know, the graphic designer equivalent of that kid who played with an 8mm camera and grew up to be J.J. Abrams. No such luck here. The only posters you could get anywhere near calling my favorite growing up were for ‘The Rocketeer’ and ‘The NeverEnding Story II’.

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One was (and still is) an incredibly well crafted piece of design that manages to make a film about a guy in a rocket-pack look even more thrilling than its already exciting premise. The other is what you hang on your wall if you’re six, love sweatpants and worship a white flying dog. What I do remember making an impression were the things I’d never covet, much less hang. One-sheets for “Child’s Play” and “The Shining” were just a few of the posters that managed to be surprisingly effective, even if they weren’t the most intrinsically detailed pieces around.

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When art critics argue over whether or not graphic design has the power to change lives, I’m the hypothetical case study dragged out in support of “duh.” Not only did living in constant fear of pictures on large pieces of paper allow me to fill my word count in a column more than a decade later (did I mention I was so scared that I used to sleep within arm’s reach of a proton pack and/or a lightsaber?), but it instilled a unique, if odd, appreciation for what design can be: a big club with spikes capable of being wielded (thanks, James).

And that’s the type of work that fuels my engine: design that aims to make you look; work that says something, communicates honestly an idea or a tone or, in the case of film, a hint at what’s to come.

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It doesn’t necessarily have to be conventionally attractive to do that, either. The poster for “…and Justice for All” calls out the hypocrisy of it’s own title; “Taxi Driver” presents an isolated man within the bustling, gritty streets of New York; “Dancer in the Dark” hints at Selma’s failing eyesight and the grim future that awaits.

Creating work that checks all of those boxes is a tall order, one I’ve tried to get better at hitting for some time. When I started in high school, I’d often wind up frustrated, figuring there was an easy way out if I just focused on making something look cool instead. This is what “cool” looked like in 2000.

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First attempt at a movie poster. October, 2000

To be fair, that’s probably more than anyone could possibly hope for out of a sweatpants-loving kid with no formal training. Try and expand upon that years later with a little schooling and something more highbrow than Ron Howard’s “The Grinch” and you get an exercise in straining the phrase “too much of a good thing” to it’s breaking point.

I’ll be brief: my last semesters of college were spent designing posters for class based off of Tim Burton’s “Big Fish”. The assigned method of research meant breaking down the film from hours to seconds into an easily digestible infographic to get a feel for mapping out narrative, with the final poster leading into “The Five Obstructions”. Again, for brevity’s sake, this meant revisiting the finished poster five times in five different ways assigned by an outside party. That was my thesis, and while I can’t really explain what exactly I was thinking when I made these (although I must’ve had a copy of “Fear and Loathing” lying around at the time), I can say that this is what burnt out looked like in 2006.

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Five different posters for “Big Fish”. 2005-2006

After a string of odd jobs involving delivering furniture and failed attempts at filmmaking, I sat down in 2008 and got myself into the habit of creating posters in my spare time for fake film screenings. There wasn’t much of a plan behind it: a steady job went out the door with a crumbling economy, and making something felt like a more worthwhile way of spending my free time than six-hour “Call of Duty” marathons. Plus, any would-be armchair design critics were bound to be a lot less hurtful than 12-year-olds calling you unspeakably horrible things over the internet for being unable to shoot straight.

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Blade Runner and M, Friday Night Film Series, 2008. The Dark Knight, Feb 2009.

A lot of those early posters were fairly simple. Growing up in New England and reading Walden one too many times can do things to a person, I guess. Had growing a neckbeard been in the cards, maybe I’d have spent more time drawing likenesses instead of trying to be un-fussy with the ordinary, or the obvious. Who knows. But the posters clicked with some people: circumstance landed my work in front of the right eyes, giving me the opportunity to work on smaller re-releases. Years passed, doors opened on wider reaching projects, and I can now do a year’s worth of “Big Fish” work in under 3 days. (But I won’t. God, I won’t.)

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Orpheus re-release poster, France, 2010. Lawrence of Arabia 50th Anniversary, Sony, 2012. Kes re-release poster, 2011.

Woody Allen sarcastically said that 80% of success was showing up, but he has a point: had there been a sizeable group of talented individuals scribbling away at their own alternate film posters then as there is now, I doubt I would’ve gotten the chance to make this into a career. The community was barely existent back then, and just “showing up” meant that at least someone was bound to take note, if only for the novelty of it all at the time. I got lucky, and have been fortunate enough to go from making my own posters for fun to steadily working on things that get more use than sitting in a special spot at the corner closet of my parents house.

I can’t say whether or not any of this work has the blunt, impactful nature of a big, spiked club – that’s not my call to make. But the process of getting it put together should’ve birthed enough insight about design, history, and everything else in between for me to try and make this column a worthwhile read for the foreseeable future. Assuming anyone still knows how to read. I don’t. Why else make pictures for a living?

See more of Brandon’s work on his website.

Categories: Columns

Tags: Big Fish, Brandon schaefer, Kes, Movie posters, SeekandSpeak, The Art House, The dark knight